All posts by Aaraiv Sharma

Uncharted 4: A Thief’s End Review

Brief:
Uncharted 4: A Thief’s End is one of the best games I have ever played. Is it the best of the lot? I think so. Is it better than The Last of Us? I think not. But Uncharted 4 pulls off something so big and essential that these little comparisons and questions are left irrelevant. You’ll be yearning for more when you’re done with this experience. Developer Naughty Dog has done it again and has once again conquered and proved its rightful title as the best developer in the industry. This is a must play and definitely one of the games to beat in 2016. It is not just a game. It’s an experience.

uncharted-4-a-thiefs-end-madagascar-screenshot-15_1920-0-0

Uncharted 4 is beautiful and by far the best looking game I have played to boot. Not even games like Dying Light or the new Tomb Raider – which punish your PC when played on Ultra – can come close to how gorgeous this looks. This game is straight up alluring. The in-game environments, textures, lighting, character models and especially the late game rain effects are so true to life that while I was playing at home, my parents kept confusing it with some high-definition action movie. The game is so good looking that Naughty Dog shows-off their talents and the game’s beauty by including an in-built timer saying ‘time spent standing still and looking at the scenery.’

Main:

Platform: PlayStation 4
Developed by: Naughty Dog
Release date: May 10, 2016

It’s universally accepted that if you cry at the denouement of an experience, it’s either exceptionally fine or exceedingly deficient. Uncharted 4: A Thief’s End brought tears to my eyes, but it is definitely much more than just fine. Playing it for the first time gives you the same feeling that you had when you first saw Yuvraj Singh hitting those six 6’s against England, it makes you realise how much Nathan Drake has grown and how far developer Naughty Dog has come. It gives you that sense of pride and allegiance towards Naughty Dog that you almost get emotional (a lot, in my case). Uncharted 4 is so good, that it is not just a game, it is art. Just like The Last of Us, it is an example of what video games can be and how much the medium has grown.

Uncharted 4 is beautiful and by far the best looking game I have played to boot. Not even games like Dying Light or the new Tomb Raider – which punish your PC when played on Ultra – can come close to how gorgeous this looks. This game is straight up alluring. The in-game environments, textures, lighting, character models and especially the late game rain effects are so true to life that while I was playing at home, my parents kept confusing it with some high-definition action movie. The game is so good looking that Naughty Dog shows-off their talents and the game’s beauty by including an in-built timer saying ‘time spent standing still and looking at the scenery.’ The attention to detail is immaculate. If you haven’t played the previous Uncharted games then I recommend that you go and do so because of two reasons: firstly, the previous games themselves are must plays and will surely give you an amazing experience, and secondly (definitely the more important reason), Uncharted 4 gives so many nods to the previous titles that it is hard not to marvel and love Naughty Dog even more. Trust me, you would be a fool to play this without having played the preceding ones. It rewards the player with a sense of homecoming and trust with all its little and BIG Easter eggs. This feels like a Naughty Dog game and that is a great thing.

The game plays like an Uncharted game and is very much an Uncharted game, but I can’t emphasise enough that The Last of Us is all over this game that at some instances it doesn’t feel like an Uncharted game. We see this in the form of new types of collectables like notes and journal entries, which tell little stories of their own very much like The Last of Us did. This new form of environmental storytelling mechanic fleshes out the world and gives us a greater incentive to explore every little of its nooks and crannies. The new optional dialogue mechanic taken straight from The Last of Us helps flesh out the beloved characters of the franchise like Elena and Sully even more but also helps in the character building of the newer characters like Nate’s older brother Sam and the excellent villains (I’ll not name them to prevent spoilers). While all these new mechanics help make it a better experience, there are a few new gameplay elements like stealth (which has been seen before in Uncharted 2 but is much better this time and is almost identical to that in The Last of Us), tagging enemies, rope traversal, sliding mechanics and driving which in my opinion are extremely solid and functional but they don’t blow them out of the park. The shooting mechanics, melee and traversal feel extremely good and satisfying and are definitely a step above the previous games where these felt a bit empty. One aspect of the game that stands out is the new buddy system. It helps make the combat more fun and exhilarating and helps one take a more dynamic and fluid approach to their play style.

The game is excellent in it’s pacing and it ramps extremely well. It starts off slow with some hard hitting emotional beats and then ramps just at the right pace to make you feel engaged and involved in every moment with amazing looking cut-scenes and outstanding performances from the experienced cast. The moment-to-moment gameplay is so good that it feels exactly like an action movie. The story of Uncharted 4 is excellent and in my opinion, the best of the lot. It is a lot more grounded and real. This is definitely a more mature and “grown-up” Uncharted. Unfortunately, saying more about the story takes it into “spoiler-territory” and trust me you DO NOT want it spoiled for you.

It is also notable to say that this is a lot longer than the previous games that took about 8-10 hours whereas I clocked in at around 18 hours on Hard. This is a considerably longer playtime than the previous titles, but trust me, it does not take away from the experience. These 18 hours are some of the most memorable I’ve ever spent with a game.

Score: 9.8/10

Reviewed by: Siddharth Maharishi

http://domainsquareplus.blogspot.in/2016/05/uncharted-4-thiefs-end-review.html

Dark Souls 3

Brief:
Overall Dark Souls III offers a complete and defined player experience unrivaled by any in it’s category, the sprawling world, dark theme, enemies, weapons and armor all complement each other down to the tiniest detail and the fighting mechanics are to drool for, movement, weapons, cosmetics, potions, magic, what’s not to like ?

The Team at Domain²+ thoroughly enjoyed our playthrough and given a chance we’d change next to nothing in this beautiful adaptation of what is sure to become what can only be described as a Cult Classic.

The original Dark Souls, elegantly presented a world which was drifting slowly but surely towards the forthcoming apocalypse, Dark Souls III violently plunges you into a chaotic,neurotic world which gets your adrenaline pumping from minute 1. Superb class and character design, accompanied by a plethora of sharp pointy objects to flay, fillet and decapitate with results in the optimum amount of satisfaction for the player, add stunning visuals to the already mesmerizing equation and you get the very essence of Dark Souls III.

The Kingdom of Lothric and its underlying areas offer some of the most picturesque, horrific scenery you can imagine. With steep lush hills leading straight into swamps and bogs full of *cough* unforgivingly *cough* hard enemies, caverns and churches all giving off that decidedly Dark Souls vibe. The scenery comes with it’s own array of assorted night terrors & amazing boss fights from Iudex Gundyr in the beginning to the box depicted Soul of Cinder. Every fight leaves you with chills and an immense sense of self gratification.

Platform: PlayStation 4, Xbox One, Microsoft Windows
Developed by: FromSoftware
Release date: March 24, 2016

The critically acclaimed Souls Series by FromSoftware, published by Bandai Namco, has received it’s latest installment, the behemoth itself Dark Souls III. With precursory titles such as Bloodborne and the original Dark Souls, it has a mighty benchmark to live up to, and we the gamers at Domain²+ are pleased to report that it truly does.

darksouls1280jpg-98f75c_1280w

The original Dark Souls, elegantly presented a world which was drifting slowly but surely towards the forthcoming apocalypse, Dark Souls III violently plunges you into a chaotic,neurotic world which gets your adrenaline pumping from minute 1. Superb class and character design, accompanied by a plethora of sharp pointy objects to flay, fillet and decapitate with results in the optimum amount of satisfaction for the player, add stunning visuals to the already mesmerizing equation and you get the very essence of Dark Souls III.

The Kingdom of Lothric and its underlying areas offer some of the most picturesque, horrific scenery you can imagine. With steep lush hills leading straight into swamps and bogs full of *cough* unforgivingly *cough* hard enemies, caverns and churches all giving off that decidedly Dark Souls vibe. The scenery comes with it’s own array of assorted night terrors & amazing boss fights from Iudex Gundyr in the beginning to the box depicted Soul of Cinder. Every fight leaves you with chills and an immense sense of self gratification.

Dark Souls follows the lineage by having tremendously hard enemies which will smother, crush, stomp, jerk & rip your character into shreds if you even give them a pinky finger’s worth of leeway. This is where the aforementioned ‘sharp pointy objects’ come into play, an arsenal of maces, clubs, katanas, swords, great-swords, axes and so much more at your disposal for the soul (punz) purpose of digging into the enemies and digging out of your premade grave, all in one piece.

The mechanics are polished, with every roll, duck and parry seeming lifelike, every move you make plays a crucial survivability role. Fast, agile & hard hitting enemies and even faster and more hard hitting Bosses results in a game that always keeps you on your toes. Like earlier games this installment also features the popularly known save mechanic of bonfires which ties into the lore of Dark Souls very well. Bosses like the Nameless King and his Wyvern Steed result in you attaining what can only be described as a higher state of consciousness while fighting them. After players have gone through the PvE content there is also optional ‘Invasion’ PvP content which allows players to drop into other users games and fight them for loot and riches.

Score: 9.3/10

Reviewed by: Anubhav Ghosh

Rocket League

For the uninitiated, Rocket League pits two teams of 1, 2, 3 or 4 players in a cage like arena – with one objective – score. The possibilities of various moves that Psyonix has allowed, and the sandbox nature of the game, have really helped this game hit its stride. I mean, you can jump off the wall, fly towards the ball, dribble the ball on your head, use the balls for a 1-2-1, and even hit a pool shot using another person’s car!
On the dark side though, rubber-banding, lags and other hitches during online play are common, and since there are no servers in India, the high ping remains a constant thorn in the flesh. The AI is relatively stupid as well, scoring own goals regularly for no rhyme or reason, leaving you frustrated beyond compare.
The matchmaking balances the skill relatively well, with no awkward Rookie versus Expert matches taking place. Also, the possibility of creating Private Lobbies is a huge plus if you wanna go mano e mano with that one friend and show them who’s boss.

With football and cars, does Psyonix have the right mix?

Platform: Microsoft Windows, PlayStation 4, Xbox One, OS X, Linux
Developed by: Psyonix
Release date: July 7, 2015

The ball is in the air. The attacker lies in wait, and the goalie, ready to parry. As the ball falls towards the goal, the attacker hits, and scores, flying with his car to the top of the cage, celebrating…
Yes, you read that right. Car. That, dear reader, is the premise of Rocket League – football with cars. And mind you, these aren’t the 40 year old minivans your grandpa used to drive – they’re supersonic beasts, which can fly (and do a whole lotta other stuff as well.)
The game is the hyper – powered sequel to Psyonix’s original Supersonic Acrobatic Rocket-Powered Battle-Cars or SARPBC for short. It builds on its predecessor, refining the Thunderdome like cage matches, heavily improving the visuals (have a look below):

sarpbc_3

A typical SARPBC interface

6f0df079f0ec8c47bdbbde38f7cdfaa1

And… Rocket League. See the difference?
and adding various customization options (also an active player base – almost no one played SARPBC), and regular updates with new game modes like Ice – Hockey and Basketball (not kidding).
For the uninitiated, Rocket League pits two teams of 1, 2, 3 or 4 players in a cage like arena – with one objective – score. The possibilities of various moves that Psyonix has allowed, and the sandbox nature of the game, have really helped this game hit its stride. I mean, you can jump off the wall, fly towards the ball, dribble the ball on your head, use the balls for a 1-2-1, and even hit a pool shot using another person’s car!
On the dark side though, rubber-banding, lags and other hitches during online play are common, and since there are no servers in India, the high ping remains a constant thorn in the flesh. The AI is relatively stupid as well, scoring own goals regularly for no rhyme or reason, leaving you frustrated beyond compare.
The matchmaking balances the skill relatively well, with no awkward Rookie versus Expert matches taking place. Also, the possibility of creating Private Lobbies is a huge plus if you wanna go mano e mano with that one friend and show them who’s boss.

Wrap up:
Summing up, Psyonix does have a winner on its hands with this one, being a rare example of a crazy idea executed so perfectly. It leaves you with that unsatisfying greed to play ‘one more’, till you’re able to pwn Kronovi himself. The game is available on PC, PS4 and Xbox One for a mere 500 bucks. I strongly recommend you get this one.

Verdict: ESSENTIAL
Score: 9/10

Reviewed by: Ayush Singla

Is gaming only limited to its game?

When my class teacher pictures gaming, she visualizes a group of teenagers whiling away their time in front of the television with their parents shouting from the other room. However, from personal experience, I can confidently say that videogames are anything but a waste of time.

However, it is also important to address people’s reservations about gaming. Most parents complain that their children spend a lot of time on video games, and it is no mystery that video games capture the imagination of teenagers and adolescents. Therefore, an idea that comes to mind is, why not use games for ‘edu-tainment’ purposes? People can be taught useful skills through games, which they would be averse to learning through generic methods.

Irrespective of genre and platform, video games have been proven to be beneficial to a myriad of motor-coordinated bodily functions. They help in enhancing users’ reaction times and hand-eye coordination since many games entail high speed chases and movement. Games also improve visualization and active cognitive skills. They induce creativity, perception of shapes and dimensions, and also improve the condition of people with attention deficit disorders.

Whether one likes it or not, video games are the future of education and entertainment. The problems of this century will be solved by the method of learning through simulation and application of those skills in real life. Video games are here to stay.

Written by: Aman Sidhant

The World of Speedcubing

The Rubik’s cube is a popular source of entertainment. Though basic in concept, it has baffled people of all ages across the world for decades. It is incredibly simple, yet surprisingly complex – a paradox in the real sense!

Since its creation by Hungarian mathematician Ernố Rubik, people have spent countless hours trying to come up with viable methods for solving it that didn’t rely on luck. After all, with its 43 quintillion (a billion raised to the power 3 multiplied by a thousand) possible permutations, it’s pretty hard to get lucky. These methods became widely known due to their simplicity and efficiency. Some of these are – CFOP, Roux, Petrus, ZZ, Heise and their variants. Several people have been able to solve the Rubik’s cube using these methods and consequently, solving the Rubik’s cube now has become a competitive sport. This new activity was named “Speedcubing”, which refers to solving the cube in as little time as possible.

cube

One question which may immediately come to mind is whether solving the cube makes you smarter. Well, it won’t help help you pass exams, but it’ll keep your brain active in terms of cognitive skills. You’ll inevitably develop a wider perception of problem solving. As for motor skills, cubing goes a long way in improving hand-eye coordination and concentration in general. Among the eight different types of intelligence that humans are presumed to have according to Howard Gardner, spatial or visual intelligence is the foremost – the ability to mentally recreate the real world. Given its three-dimensional nature, the cube can help in improving spatial intelligence.

The world of speed cubing

The Rubik’s cube is a popular source of entertainment. Though basic in concept, it has baffled people of all ages across the world for decades. It is incredibly simple, yet surprisingly complex – a paradox in the real sense!

Since its creation by Hungarian mathematician Ernố Rubik, people have spent countless hours trying to come up with viable methods for solving it that didn’t rely on luck. After all, with its 43 quintillion (a billion raised to the power 3 multiplied by a thousand) possible permutations, it’s pretty hard to get lucky. These methods became widely known due to their simplicity and efficiency. Some of these are – CFOP, Roux, Petrus, ZZ, Heise and their variants. Several people have been able to solve the Rubik’s cube using these methods and consequently, solving the Rubik’s cube now has become a competitive sport. This new activity was named “Speedcubing”, which refers to solving the cube in as little time as possible.

One question which may immediately come to mind is whether solving the cube makes you smarter. Well, it won’t help help you pass exams, but it’ll keep your brain active in terms of cognitive skills. You’ll inevitably develop a wider perception of problem solving. As for motor skills, cubing goes a long way in improving hand-eye coordination and concentration in general. Among the eight different types of intelligence that humans are presumed to have according to Howard Gardener, spatial or visual intelligence is the foremost – the ability to mentally recreate the real world. Given its three-dimensional nature, the cube can help in improving spatial intelligence.

The World Cube Association is an organisation which forms rules and regulations and regularly conducts various events across the globe. The popularity of this sport is continually growing given the many benefits as well as the competitive nature of the events conducted by WCA. Also, several manufacturers (including Rubik’s) released variants of the Rubik’s cube (such as the 2×2, 4×4, 5×5 and Pyraminx).

Finally, one must realise that speedcubing isn’t just about going to competitions and trying to win – It’s about meeting new people, sharing experience, and having a great time. The true spirit of speedcubing is in constantly striving to improve, and ultimately reaching your goal.

-Kunal Oak(11-F)

Rebranding: Challenges and Prerequisites

One fine day, I logged into Facebook as I do every hour, and caught myself staring at the logo. Considering it was Facebook, I had spare time and decided to redesign the logo, thinking of it as a quick job. One hour and a couple of glasses of coke in, and mercilessly pulling my own hair, I had nothing to show for it on my screen. This seemingly small incident surprised me more than it upset me. Even though options were available to switch among around a thousand fonts, millions of colour variants, and plenty of other features, I failed to come up with a good alternative logo, and meanwhile decided to explore the challenges and prerequisites that come with re-branding.

It leads to more creativity, and compels us to do more than recycle designs from the internet. Rebranding is a chance to change with the need to, and gain a necessary sense of accomplishment. Moreover, it helps us experience how designing would be under limitations and regulations, which will ultimately help us succeed in our design careers. Designing is a journey that helps us change and learn, and the rebranding process is a process through which our community grows.

Re-branding: Challenges and Prerequisites

One fine day, I logged into Facebook as I do every hour, and caught myself staring at the logo. Considering it was Facebook, I had spare time and decided to redesign the logo, thinking of it as a quick job. One hour and a couple of glasses of coke in, and mercilessly pulling my own hair, I had nothing to show for it on my screen. This seemingly small incident surprised me more than it upset me. Even though options were available to switch among around a thousand fonts, millions of colour variants, and plenty of other features, I failed to come up with a good alternative logo, and meanwhile decided to explore the challenges and prerequisites that come with re-branding.

rebranding

The process of rebranding makes us realise how successful companies have been in imprinting their logos in our mind, and this is essentially the biggest challenge that lies in front of us. We are so used to the current logos that anything else feels…unnatural. Another technical hurdle is the limited scope: We have to adhere to a set scheme of colours, fonts, and proportions at all times. This is opposite to what we experience designing from scratch, simply a white canvas and innumerable possibilities. Leaving aside the science, creative personnel encounter a barrier unrelated to the physical work, namely the adoption of a philosophical outlook. If we aim to redesign an already aesthetically pleasing logo, we need good reason. This reason, more often than not, is in form of a philosophical one, a change which lets the logo connect better with the target audience. For example,

https://medium.com/art-marketing/the-new-google-logo-rounded-off-45db0524b46f

-Gyan Lakhwani

(Image of the Rounded off and the Original Logo and the reason behind the change)

Luckily, the perquisites outweigh the challenges. Most importantly, the process pulls us out of the conventional designing process and makes us learn more than we ever can. It leads to more creativity, and compels us to do more than recycle designs from the internet. Rebranding is a chance to change with the need to, and gain a necessary sense of accomplishment. Moreover, it helps us experience how designing would be under limitations and regulations, which will ultimately help us succeed in our design careers. Designing is a journey that helps us change and learn, and the rebranding process is a process through which our community grows.

For instance, this redesign of gaana.com’s logo uses a font which is beautifully geometric and has a forwardness appearance. The italicized font style also indicates motion in music.  The more circular g and a symbolize openness and harmony. The icon is the first thing one sees when one downloads an application, and since gaana is a hindi word, gaana.com can utilise this identity to connect with its target audience. Visually, the Hindi letter ga resembles musical notes.

(Courtesy: Anand Chowdhary, tiny.cc/anandc)

Tanmay Bansal

Ubiquitous Computing

From ten people on one computer to personal computers and phones. Computers are becoming ubiquitous. it’s not long before they become a part of the environment.

Basic logic states that there will soon come a day when things become small enough to finally let us carry only what we need to.

Over the years we have progressed from storing our data in giant temperature-controlled rooms, to hand-sized disks, and now in remote locations around the world, thanks to the cloud. In fact, even by merely using applications, we use cloud technology to store invisible data – what links we click, how long we’ve spent on a website – which enhances our experience with our device. The internet connection itself is becoming ubiquitous, with more and more innovative ideas coming up for this purpose; for example, Google X’s Project Loon involves using hot air balloons to spread the required hardware to make this possible, making internet connection available in the most remote areas.

ubiquitous

When the internet emerged, it connected computers to share information. The internet of things – a network of physical objects that communicate with each other -will be no different. Not only information sharing but true peripheral connection, merging reality with the digital world. Sensors collecting relative data will have a connection to the cloud and with powerful processors will know what to do next. There will be a direct connection of control to physical systems which will give the virtual literally access to our environment. Computers will have access to switching on or off the washing machine, to the locks.Computational technology’s integration into our environment , their sensing and controlling our it will lead to a cyclic influence between us and technology

In the evolution of computers to becoming a part of our environment, the display will disappear. New ways of output are being evolved. Interconnected physical and digital output systems will synchronized to create non-intrusive integrations into our lives. The interconnection can lead to say, the AirConditioner getting switched on or off on the basis of the output, making things truly smart. In terms of healthcare, for example, our disease can be detected and medicine given to us. If that’s too sci-fi, then at least threatening situations can be sensed and the ambulance called

Sensors and processors will together be able to predict our mood and change the environment accordingly. So not only will we see the information collected but the system can decide what to do with it.
In actually predicting what is required, sensors play a major role. Spreading sensors and data collection devices will allow us to control our environment more efficiently. The amount of data collected will allow processors to find trends which will ultimately give us clues regarding the products’s improvement, we will be able to find loopholes and streamline the technology to be more efficient. Ubiquitous computing will allow us to have complete control of our physical environment. According to Chris Curran, Chief Technologist at PriceWaterCoopers, “We’ll no longer be guessing in the dark, we will truly have complete knowledge and control of our environment.” He suggests this will play a big role in digitising reality as everything will have a digital footprint, which is undeniably the future. ; the world will be much smarter. It will bridge the gap between the real and the digital world.

In Designing Calm Technology, Weiser and John Seely Brown describe “calm technology” as “that which informs, but doesn’t demand our focus or attention and will move easily from the periphery of our attention, to the justify, and back.” This will truly allow technology to go to the background and serve as the expected helping hand allowing us to do other important things as well.

-Ritin Pachnanda

The Exun Dynamic

If you’ve ever spoken to someone in Exun about Exun, you might’ve felt it’s not like any other club in school. That’s because it’s true. For decades, Exun has had a work ethic and a spirit of teamwork that’s hard to rival.

I learnt a very important personal lesson as well from Mukesh Sir himself, and I see it embodied in the best of Exun’s people and work. I learnt that no matter how tough or unfavorable things get for me, I have to try my best to be a part of the positivity that is always waiting to balance the tense equation. I had become a part of a group that knew things don’t always go your way, but that you cannot compromise on yourself and on the change you want to see in order to achieve that very step.

Of course, it’s not all serious work! The Exun staybacks, where this article is being written, the dozens of interschool events, the rush of winning an overall trophy, and the feeling of calm I got at having upheld Exun’s name… All these little things made my years at school more exhilarating and enjoyable than they ever would’ve been without. It always feels nice to be included, and Exun values an inclusive spirit above all.

The Exun Dynamic

Adit Bhardwaj

If you’ve ever spoken to someone in Exun about Exun, you might’ve felt it’s not like any other club in school. That’s because it’s true. For decades, Exun has had a work ethic and a spirit of teamwork that’s hard to rival.

We’re not exaggerating when we say that this is where we learned the most in school. We learnt how to follow our leaders, and how to lead ourselves. We learnt how to be responsible for an ideal, and to be a part of something bigger than all of us. From Mukesh Sir, who is perhaps the best example of a mentor and a leader-by-example, all the way to our newest junior inductee, there is an unwritten process of give and take, wherein we teach others what we learn, and learn by what others teach.

exun-dynamic

Honestly, I’ve never seen this done more open-heartedly. Nowhere else have I seen such a huge organization where all of its members and leaders, without exception, believe in the collective good, whether it’s through the spread of benevolent technology, or just witnessed in an interaction between members of this family. Because that is what it feels like to be a part of Exun: it’s like one big family. We make mistakes, we run late, we ask favors of each other, and sometimes fail to live up to our own and others’ expectations of us. But at the end of the day, we’re all there for each other, and we realize that all this is a necessary part of our journey, that this is how we grow and become better at what we do, provided we are always open to learning and changing ourselves.

I learnt a very important personal lesson as well from Mukesh Sir himself, and I see it embodied in the best of Exun’s people and work. I learnt that no matter how tough or unfavorable things get for me, I have to try my best to be a part of the positivity that is always waiting to balance the tense equation. I had become a part of a group that knew things don’t always go your way, but that you cannot compromise on yourself and on the change you want to see in order to achieve that very step.

Of course, it’s not all serious work! The Exun staybacks, where this article is being written, the dozens of interschool events, the rush of winning an overall trophy, and the feeling of calm I got at having upheld Exun’s name… All these little things made my years at school more exhilarating and enjoyable than they ever would’ve been without. It always feels nice to be included, and Exun values an inclusive spirit above all.

To summarize, suffice it to say that Exun runs on two things: skill and good will.

-Adit Bhardwaj

Interview with Mr. Ajit Kumar

1.What are the specific fields where technology can be used for social welfare?

1) There are a variety of fields where technology can be used for social welfare. The internet can be used to connect to depressed people, discuss their problems and calm them down. This can actually help in reducing the number of suicide cases among both school students as well as other people.

2.How can artificial intelligence be useful for defense forces like drones,etc?

2) Drones and other surveillance systems employ the use of artificial intelligence to a large extent. AI is used to create autonomous machines that can perform a variety of tasks and can be controlled remotely. They have the feature to learn and store experiences and create databases corresponding to them, thus creating an integrated expert system.

3.What will be the job opportunities for those who want to pursue robotics?

3) Engineers and robotics specialists are being employed to create and control comprehensive systems that are taking over in fields such as space exploration, industrial manufacturing, defense, expert systems in medicines and many others. There is a high demand for personnel trained in robotics in these fields, and robotics is slowly taking over from their human counterparts in these fields.

mr-ajit-kumar

-Ajit Kumar

Interview with Ms. Anjana Virmani

What skills are essential for a student to be a good programmer?

Technology is always evolving and the skills and abilities a programmer has today will likely be outdated in a few years. It’s important for a student to be very logical and be of a mathematical bent of mind. A programmer must follow the latest trends and be eager to participate in any continuing education opportunities that are available.

What do you think of ethical hacking?

Hacking  is ethical if the hacker does it with the permission of the owner to show him or her the risk of being attacked by cyber criminals. But this practice becomes unethical when the hacker possessing the permission of the owner starts misusing the information and loopholes in future for material gains or with malicious intent.

Hackers are required but there should be another set of Hackers who need to monitor the activities of the hackers as a check to to avoid any potential threat of the owner or the system. Metahackers, perhaps.

How can we improve computer science education in India

Computer Science has both educational benefits and economic benefits. It can and should be part of every student’s education, just as other core subjects like physics, maths, chemistry. It should be made a compulsory subject at school from an early age. Computing education is not yet mandatory in schools in India. It is an elective subject from the 9th grade (age 14) on wards, for which the various boards have prescribed syllabi. It is often left to the school to decide when they want to start this subject, or what to teach until 8th grade. If the teachers are given proper training and an infrastructure is improved then computer science education will automatically improve in India.

mr-anjana-virmani

-Anjana Virmani